Website powered by

Hippopotamus

Hey!
Finally closing this super fun hippopotamus project!

Re-started from an old model I did while I was at school. The anatomy and basic shapes were really off so I had to re-sculpt everything with, I hope, a better understanding of forms and anatomy.
Skin detailing was a mix of handsculpting, custom alphas projection in zbrush, Flipped normal skinkit and texturing xyz textures proj I did in Mari.
I also started texturing and lookdev on day one so that I could update everything and choose what I would work on based on my renders.
Texturing was fully done in Mari NC so I had a limit of 6 udims.
As usual I used Zak Boxall's (https://www.artstation.com/zakboxall) gizmo to paint dirt and dust mask and his amazing cavity map extractor in Designer, always super useful!
Lookdev turns were done using https://www.artstation.com/blayapapaya lookdev scene as a base.

I sure want to continue working on this one as a lot of things need refining, and I would love to see this hippo in movement and in an environment but for now, I just tried to have fun with some quick lighting/renders/comp in nuke and photoshop!

Stefano Strabla was of course an inspiration for this project sooo

Stefano Strabla was of course an inspiration for this project sooo

Quick lighting and comp fun

Quick lighting and comp fun

Started with this model I did a few years ago, had a lot to fix!

Started with this model I did a few years ago, had a lot to fix!

some zbrush screengrabs. Final sculpt is a combination of handsculpting + custom alpas from pictures and FlippedNormal Skin kit. Some wrinkles and skin details were added in texturing.

some zbrush screengrabs. Final sculpt is a combination of handsculpting + custom alpas from pictures and FlippedNormal Skin kit. Some wrinkles and skin details were added in texturing.

Blendshape wip I did in zbrush for inner mouth retopo / texturing / tongue / teeth etc

zbrush tt

Mari's nodegraph, using Zak Boxall's gizmo for dirt and dust masks that I could use in Lookdev to drive materials.

Mari's nodegraph, using Zak Boxall's gizmo for dirt and dust masks that I could use in Lookdev to drive materials.

final diffuse

final diffuse

dust + dirt + twigs added on top

dust + dirt + twigs added on top

specular direct

specular direct

clay

clay

normals with combined dirt / dust / twigs and xyz proj

normals with combined dirt / dust / twigs and xyz proj

bye!

bye!